Closed ghost closed 8 years ago
It is a problem in the exportation of the model, I had exported too much elements, i think that is related to the materials, I will solve it exporting again all the models without these useless information... Thank you
After more testing I think this issue doesn't affect anything. It's just an error message. The mobs spawn properly and the textures seem to be applied correctly.
Thanks for the cool mod!
Fixed in master, please tell us if you still have this problem
I've gotten a few errors in the log such as:
2016-04-25 21:56:30: WARNING[Main]: Irrlicht: Could not open file of texture: nathan.png
It seems the mesh files are trying to call .png textures they do not have access to. If I were not so new to GitHub I would do a pull request but I am not that skilled yet. The solution I used was navigating to the meshes folder and running:
sed -i 's/TextureFilename {.}//g' (run at your own risk! I don't really know what I'm doing!)
in order to remove all lines attempting to load textures from that directory. You can see an example in bloco.x at line 1379.