Open NQNStudios opened 5 years ago
Tags on choices could be very useful--there's currently no way to emulate tags on choices in the same way you can emulate tagging a text paragraph just by embedding Haxe on the preceding line.
As far as tags on paragraphs go, I think it might be a mistake to implement them. The reason being that if the story developer can implement any given functionality EITHER by writing external code that processes tags, or by writing functions they can call directly from embedded hscript, that introduces an ambiguity of best practice. Hank is probably going to end up endorsing the monstrous practice of implementing story flow & game logic very closely tied together (unlike the Ink design ethos) by nature of providing full Haxe embedding. Maybe better to embrace that.
Whether or not Ink-style tags should be a part of Hank is up for discussion. Reasons for not including them: