Closed shirubana closed 4 years ago
@shirubana , @cdeline : Hi Guys, How are you today. thank your effort to build this amazing tool for Bifi_PV simulation .
Hi Xijanwei,
Thank you for the feedback! Here are some thoughts ~
I'm not entirely sure how the SPEC and ROUGH interplay, but according to https://floyd.lbl.gov/radiance/refer/usman2.pdf a purely specular material would have a roughness factor of 0.
Also: "the roughness value and specular threshold determine whether or not specular rays will be followed for this material." https://floyd.lbl.gov/radiance/refer/materials.pdf <-- this are the formulas and a veyr complete guide.
I also know there's a way to specify a BRDF which would be the most accurate way of dealing with specular and non-specular reflection, but we haven't done it. I'd suggest at this point playing/changing numbers in the ground.rad file itself.
We do have noticed that different torque tube materials have different effects in the rear irradiance. I would refer you to the PVSC 46 proceedings and presentation, not sure if the proceedings are out yet but this is the link to the presentation https://www.nrel.gov/docs/fy19osti/74236.pdf
We do have functionalities to talk to PVMismatch directly, in our analysis.py functions. There's a Jupyter journal that shows an example of this as well. At some point we will integrate it into the GUI as well (probably soon).
By the way @cdeline found this awesome color/material picker. You can see how the material will behave if you change the specularity and roughness values:
Fixed alongside :issue:274
in development branch.
🗡
void plastic NewMaterialName 0 0 5 VALUEA VALUEB VALUEC 0 0