Closed Azperin closed 5 years ago
Would you please test if it's work, one of our players provide this code
local status = statusGrouping[self:GetPlayerStatusDesc()] ~= nil and statusGrouping[self:GetPlayerStatusDesc()] or self:GetPlayerStatusDesc()
if statusRoot[status] == nil then
statusRoot[status] = 0
end
statusRoot[status] = statusRoot[status] + deltaTime
to change on
local status = statusGrouping[self:GetPlayerStatusDesc()] ~= nil and function() return statusGrouping[self:GetPlayerStatusDesc()] end or self:GetPlayerStatusDesc()
if statusRoot[status()] == nil then
statusRoot[status()] = 0
end
statusRoot[status()] = statusRoot[status()] + deltaTime
Because of this problem, commander statistics are also not saved. SteamID of this player is not even appears in "MarineCommStats"
"MarineCommStats":{},
"PlayerStats":{
"64882105":{
"1":{
"assists":1,
"commanderTime":397.49053122662,
"deaths":0,
"hits":0,
"kills":3,
"killstreak":3,
"misses":0,
"onosHits":0,
"playerDamage":362.5,
"score":13,
"structureDamage":0,
"timeBuilding":0,
"timePlayed":397.49053122662
},
"lastTeam":1,
"status":[null,null,null,null,397.49053122662],
},
}
This happen in exported file (option savestats on) if player left the game before it's ends: "status":[null,11.01415566355,null,null,null,null,null,382.36842441931], "weapons":{ "152":{ "hits":11, "kills":1, "misses":71, "onosHits":0, "pdmg":106.5, "sdmg":0, "teamNumber":1 }, "153":{ "hits":1, "kills":1, "misses":1, "onosHits":0, "pdmg":5, "sdmg":0, "teamNumber":1 } It was fixed in KillFeed (https://forums.unknownworlds.com/discussion/140081/ns2-stats-export), but still exist in "status" and "weapons"