Open mguercio626 opened 1 year ago
@mguercio626, @gwbischof, I am thinking that I would prefer to use an environment variable -- say $BLUESKY_UNREAL
-- and use os.getenv()
to fetch its value. That seems more maintainable and usable than a hard-coded switch (which is repeated several times in different places).
@mguercio626, @gwbischof, I am thinking that I would prefer to use an environment variable -- say
$BLUESKY_UNREAL
-- and useos.getenv()
to fetch its value. That seems more maintainable and usable than a hard-coded switch (which is repeated several times in different places).
Sounds good, that's what we were thinking too.
We made a bluesky-unreal package here: https://github.com/gwbischof/bluesky-unreal/tree/main/bluesky_unreal
Unreal engine edits.