When saving a world, there should be a way to include all resources, so saving and loading a world is always restoring the whole state, not only entities.
I imagine that this can be disabled using an option, in case the resources should be freshly created.
When saving a world, there should be a way to include all resources, so saving and loading a world is always restoring the whole state, not only entities.
I imagine that this can be disabled using an option, in case the resources should be freshly created.