NTUT-FUCK-PTSD / Fuck-PTSD

This is a repo about rewriting the game `crypt of the necrodancer` in OOP Lab
MIT License
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The GameObject animation doesn’t sync #63

Open HeavenManySugar opened 5 months ago

HeavenManySugar commented 5 months ago

Due to the animation’s dependence on object creation time and drawing time, when a game object is not being drawn, the animation pauses and retains its current state. This can result in the animation being out of sync with other game objects.

Perhaps we can update the animation based on Util::Time