Due to the animation’s dependence on object creation time and drawing time, when a game object is not being drawn, the animation pauses and retains its current state.
This can result in the animation being out of sync with other game objects.
Perhaps we can update the animation based on Util::Time
Due to the animation’s dependence on object creation time and drawing time, when a game object is not being drawn, the animation pauses and retains its current state. This can result in the animation being out of sync with other game objects.
Perhaps we can update the animation based on
Util::Time