NTaylorMullen / ShootR

Multiplayer space ship game built on the SignalR framework.
MIT License
387 stars 199 forks source link

Allow client to adjust to server->client latency when sending payloads #27

Closed NTaylorMullen closed 12 years ago

NTaylorMullen commented 12 years ago

By adjusting to latency there will be little lag from the client to the server