Hi, I'm making a game using signalr. The server must have a timer that sends its value to the participants of the game session group. Made it a separate class that calls IHubContext. But when I enable this loop, clients can't connect to the hub. The client returns an error: The connection has not been established.
why is this happening?
Hi, I'm making a game using signalr. The server must have a timer that sends its value to the participants of the game session group. Made it a separate class that calls
IHubContext
. But when I enable this loop, clients can't connect to the hub. The client returns an error:The connection has not been established
. why is this happening?