Closed Bidski closed 4 years ago
The grass looks like it's behind a piece of glass pressing on it 😅 (i.e. it looks weirdly smooth and reflective).
Yea I dont know how to fix that, it didnt look that way when I was testing it. Anyone got any ideas?
Looks like the grassblade object has not been called into the scene.
The PBR scene was initially configured to use a particle system that rendered hair splines (which was taking too long). It was modified to take an object 'grassblade' and iterate it across the field to render more quickly.
This can be configured by going into the particle settings of the Field object in Blender.
This can be combined with a grass texture on the Field poly shape to create a base for which the grass sits on top to create a realistic looking render:
It looks like you have applied a grass texture to the Field poly shape in this scene, although it has too much reflection. Have a look at the specular and metallic values in the bsdf_shader corresponding to the Field poly shape.
Added a segmentation image to the description