Closed AbnormalHuman closed 8 months ago
Also I discovered that after re-adding the runway layovers, the game forces the terrain to load before the plane, therefore solving the issue. But yours will prob be still removed, so I guess we gotta find another way...
Can you send me a screenshot? Because based on your description it may be a known issue with the over-G blackout shader.
Ye I think is that. I will send a screenshot later to you if that's OK?
And again, this issue happened since the shader by the other coder was added, like some days ago. Screen recording 2024-01-09 08.02.56.webm
Ye that's what I thought was happening. The cause of that glitch is the shader for the over-G blackout loading before the advanced atmosphere shader does. There is a statement in the code that delays loading the over-G blackout until the advanced atmosphere is loaded, in order to prevent this glitch, but I guess it didn't work this time? Are you using the Tampermonkey version?
The recent addition of Ariakim's shaders might have something to do with it, but I'm not sure how it's causing the glitch, unless it's causing the advanced atmosphere to load twice...
Yes, I am using the Tampermonkey script. Is there a way to have a 15-second delay before the addon is activated?
That explains it. When you run the bookmarklet version after the advanced atmosphere loads, everything works fine AFAIK. I will see what I can do when I get home from school so I can use my personal computer.
Good news is that I now know the Tampermonkey plugin is at least trying to run the script.
Ye, the Tampermonkey script should have a 15-second delay before it starts working.
I did some testing when I got home from school yesterday, and found that running the bookmarklet before advanced atmosphere loads causes the glitch as well. This is odd, because there is an "if" statement in the code specifically to stop this from happening. Problem is, a timer delay isn't a good fix. The time it takes for GeoFS to load fully can vary from computer to computer, browser to browser, and maybe even on how many tabs you have open. Maybe I'll try and set up a script loading order system, so that the over-G blackout loads after Ariakim's shaders (as that's my best guess as to what the problem is).
The over-G blackout shader now (in theory) only loads if the SSR shaders are loaded. See if:
Nope, still not working.
Darn. Not sure what to do now. The easiest thing to do would be to delete the Tampermonkey version, but I want to keep that option available.
It now attempts to load the over-G blackout every 20 seconds, hopefully giving enough time for things to sort out. See if it works.
EDIT: I tested it and it did not work...
Ye I know coding sometimes can be hard...
I have the same problem as well.
I’m using the tampermonkey version too.
It now only loads the SSR shaders once the over-G blackout shader is loaded, see if it works.
It is finally working! Thanks a lot. After years, I think the issue can be finally closed now XD
Making the software not be a buggy broken mess is like the bare minimum from a developer, but thanks for the thanks anyways.
I’ll check in a few days. Thanks anyway!
The planes loaded in before the terrain, specifically after this recent update two days ago. This causes the thing to glitch the plane and terrain into pitch black. Can we fix the code a little bit?