NVIDIA-ISAAC-ROS / isaac_ros_cumotion

NVIDIA-accelerated packages for arm motion planning and control
https://developer.nvidia.com/isaac-ros-gems
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attach collision objects when planning motion #5

Open wuisky opened 2 months ago

wuisky commented 2 months ago

Hello, this PR is a workaround for #3.

Since the geometry information in attached_collision_objects is not in world frame but is with respect to local frame which the object is attached to, I passed the argument "world_objects_pose_offset=ee_pose".

I'm not sure this is a good workaround but this patch works for me. Hope this help.