Closed KatharinaSchmidt closed 4 years ago
Based off your description of the problem, Spawn Duration
should be the correct parameter.
Do you have any images you can share?
Here is a screenshot of the GroupActorManager:
and a screenshot of the SceneCapturer_Simple:
Please let me know, which other images are helpful for a solution.
Even if I set Spawn Duration to 0, a new group of actors spawns every frame. But the discription says: "If Spawn Duration <= 0 then we only spawn the actors once"
I appreciate every approach solving this problem.
A couple things come to mind.
Eric is correct in that the spawn duration controls the time between respawning. I can verify that this works though I do not know if I have ever set it to zero. We use group actors on every level, with varying spawn durations and I haven't seen this problem.
Here's some other things to check:
Thanks for the help, mrkcass. First I created new blueprints for my actors, there I enabled physics and gravity. Since i placed the group actor inside my trigger volume it works.
Hey, I want to synthesize datatests with objects lying randomly on the floor. The object shall also lie on top of each other, so i want them to appear at a random position in my TriggerVolume and fall down. When all object lie on the floor, the captured data shall be saved.
For now, I am using a GroupActorManager for my objects (works well, diffrent objects appear in the defined volume in diffrent rotations) and a SceneCapturer_Simple with a SceneManager_BP to save the data. My problem: a new group of actors spawn in a very short time frame, so the objects can't fall on the floor
I already tried to vary the Spawn Duration, but that doesn't help.
Can you please tell me what I'm doing wrong? Do I need another actor or component?
Thanks in advance :)