Closed runlevel5 closed 10 months ago
Can't reproduce.
On Windows right now, but can try Linux later.
However, as the shaders have changed, please confirm you're using up-to-date compiled shaders (.spv
files), and not, say, those from the last release.
Can't reproduce on Linux either. Not that that's saying much, considering pretty much everything else is different.
Latest master
works fine for me also. Make sure that your shaders are rebuilt.
Please excuse my ignorance, how could I package the shaders?
AFAIK there is https://github.com/NVIDIA/Q2RTX/blob/b3cd8597aabd94cb95ddac5a9b70c4e658aaa306/setup/package_shaders.bat#L5
which basically compress the baseq2/shader_vkpt
to produce shaders.pkz
.
Well, as that script suggests, you could use any tool that can generate ZIP archives to do the packaging (.pkz
files are just zip archives with a different extension.)
However, that is not actually necessary: you just need to make sure the "shader_vkpt" directory, generated by the Q2RTX build, is in the right place - which would be the game data directory, baseq2
(there e.g. blue_noise.pkz
should be located as well).
Great thanks for helping me. I am closing this issue now.
I can confirm https://github.com/NVIDIA/Q2RTX/pull/308 has caused regression to the game renderer
Before
After
System Info
Hardware Information:
Software Information:
cc @res2k wondering if you get the same issue on your Linux box