Closed apanteleev closed 1 year ago
Shouldn't the v_flareg
case be adjusted to gun.scale *= 0.3f;
(*=
instead of =
)?
Generally seems to work well. I agree to the lighting differences not really being noticeable "unless you look for it".
If you set more extreme scale values (eg 0.01), the gun isn't just "slightly shifting on screen", it's doing quite the funny stuff. Might be interesting to see why that is... but the current default generally looks fine, so IMO some explanation would just be "nice to have".
@WatIsDeze, if you could also look how this behaves in the corner case(s) you found, that would be grand!
Changes were made, thanks for the feedback @res2k
Following up on https://github.com/NVIDIA/Q2RTX/issues/318