This fixes sky not showing up behind transparent surfaces if pt_enable_nodraw is set to 1.
FWIW, I suspect that the found_intersection(...) check was there for a reason?
Do you remember why and/or recall any scenarios when getting the sky color may look ugly?
This fixes sky not showing up behind transparent surfaces if
pt_enable_nodraw
is set to 1.FWIW, I suspect that the
found_intersection(...)
check was there for a reason? Do you remember why and/or recall any scenarios when getting the sky color may look ugly?