Closed res2k closed 4 months ago
When combined with DSR pixels not from this frames might have been fetched, resulting in incorrect output near the borders, which becomes very visible when water warp is enabled.
Found while investigating https://github.com/NVIDIA/Q2RTX/pull/376#issuecomment-1949584336
When combined with DSR pixels not from this frames might have been fetched, resulting in incorrect output near the borders, which becomes very visible when water warp is enabled.
Found while investigating https://github.com/NVIDIA/Q2RTX/pull/376#issuecomment-1949584336