NVIDIA / Q2RTX

NVIDIA’s implementation of RTX ray-tracing in Quake II
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Add option to compile against shared SDL2 #393

Closed runlevel5 closed 2 months ago

runlevel5 commented 3 months ago

Issue

https://github.com/NVIDIA/Q2RTX/issues/306

Motivation

Having the flexibility to opt in shared system lib is a big plus for packaging

Changes

apanteleev commented 2 months ago

Merged to master before you did the opposite. Closing. (Please don't update PRs with master, that just complicates things)