NVIDIA / Q2RTX

NVIDIA’s implementation of RTX ray-tracing in Quake II
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Port to stb_image_resize2 #397

Closed runlevel5 closed 2 months ago

runlevel5 commented 3 months ago

This is the long-awaited rewrite that is 2-5x faster scalar, 4-12x faster w/SIMD

Fortunately our code does not use any deprecated functions so porting is quite trivial