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NVIDIA
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VisRTX
NVIDIA OptiX based implementation of ANARI
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Windows fixes.
#50
Closed
acdemiralp
closed
1 year ago
acdemiralp
commented
1 year ago
Resolves #43
Changelog:
VisGL now links to OpenGL::GL rather than OpenGL::OpenGL on Windows.
VisGL now uses the CMake export interface.
Undefined Windows OPAQUE macro (indirectly included by optix_stubs.h) to avoid conflict with AlphaMode::OPAQUE.
Implemented MSB64 for Win32/64, replacing __builtin_clzll with _BitScanReverse and _BitScanReverse64.
jeffamstutz
commented
1 year ago
Looks great, thanks for this!
Resolves #43
Changelog: