I created a little gvdb application for further custom computations on the gpu.
The program crashes when gvdb.UpdateAtlas(); is called after all setup is done.
The error code is the following:
GVDB CUDA ERROR:
Launch status: no error
Kernel status: misaligned address
Caller: Allocator::AllocateTextureGPU
Call: cuLaunch
Args: cuFillTex
Generating assert so you can examine call stack.
My code is basically that:
VolumeGVDB gvdb;
gvdb.SetDebug(true);
gvdb.SetVerbose(true);
gvdb.SetCudaDevice(GVDB_DEV_FIRST);
gvdb.Initialize();
gvdb.Configure(3,3,3,3,3);
gvdb.AddChannel(0, T_UCHAR, 0);
const int nx = 64;
const int ny = 64;
const int nz = 64;
for (int z = 0; z < nz; z++) {
for (int y = 0; y < ny; y++) {
for (int x = 0; x < nx; x++) {
Vector3DF pos = Vector3DF(x,y,z);
int64_t id = gvdb.ActivateSpace(pos);
}
}
}
gvdb.FinishTopology();
gvdb.UpdateAtlas();
The same code works perfectly, when i replace the T_UCHAR with a T_FLOAT in
gvdb.AddChannel(0, T_UCHAR, 0);
Does anyone have an idea what I'm doing wrong here?
I created a little gvdb application for further custom computations on the gpu. The program crashes when gvdb.UpdateAtlas(); is called after all setup is done. The error code is the following:
My code is basically that:
The same code works perfectly, when i replace the T_UCHAR with a T_FLOAT in gvdb.AddChannel(0, T_UCHAR, 0);
Does anyone have an idea what I'm doing wrong here?