NVIDIA / gvdb-voxels

Sparse volume compute and rendering on NVIDIA GPUs
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Optional OpenGL buffers in SolidVoxelise #131

Open AspenEyers opened 1 year ago

AspenEyers commented 1 year ago

Hi,

I've been using SolidVoxelise on a branch where I have removed the requirement for meshes to be first uploaded to OpenGL and then pushed into the GVDB AUX buffers. It removes the requirement on having an existing OpenGL context and lets users upload directly to GVDB. Personally, I've found it quite useful to use SolidVoxelise when uploading data from .obj files.

Defaulting the use_opengl to true means that it won't affect existing code, but it gives people more flexibility. Let me know what you think.

Cheers, Aspen

Signed-off-by: Aspen Eyers aspen.eyers@missionsystems.com.au