NVIDIA / gvdb-voxels

Sparse volume compute and rendering on NVIDIA GPUs
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Fixed missing arg in scatterDensity that would cause seg faults. #132

Open AspenEyers opened 1 year ago

AspenEyers commented 1 year ago

Hi,

I noticed that VolumeGVDB::ScatterDensity was seg faulting due to a missing argument. It looks like the gvdb data had accidentally been removed in an earlier push so I thought I'd fix it and submit a pull request.

Signed-off-by: Aspen Eyers aspen.eyers@missionsystems.com.au