Closed digbeta closed 3 years ago
It appears that the deep brick ray-tracing function rayDeepBrick in cuda_gvdb_raycast.cuh doesn't skip apron voxels.
I'm not sure this is an issue. I created this when I was observing the gap artifacts which has now been resolved.
It appears that the deep brick ray-tracing function rayDeepBrick in cuda_gvdb_raycast.cuh doesn't skip apron voxels.