NVIDIA / gvdb-voxels

Sparse volume compute and rendering on NVIDIA GPUs
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GVDB rayDeepBrick doesn't appear to skip apron voxels #97

Closed digbeta closed 3 years ago

digbeta commented 4 years ago

It appears that the deep brick ray-tracing function rayDeepBrick in cuda_gvdb_raycast.cuh doesn't skip apron voxels.

digbeta commented 3 years ago

I'm not sure this is an issue. I created this when I was observing the gap artifacts which has now been resolved.