Open cyanzhao42 opened 6 months ago
Hi @cyanzhao42 , generally you can kinematically control any particles by setting their mass/invmass to zero and then moving them to the desired location before each simulation step (you can launch a kernel to update the fixed particles as desired).
Hope that helps.
Cheers, Miles
Hi, would it be possible to attach some cloth vertices to some moving vertices of a mesh?
It would be similar to "fix_left" in add_cloth_grid, but for some vertices give a cloth mesh, and attach to a moving point.
Thanks.