we found a problem when running our modified accumulatePass. We replaced texture used to write results with buffer for recording the entire gbuffer and got a large performance gap.The version with buffer needed 50S to render a 19201080400spp image and with texture only 1S. Miracly, this problem was not found on windows.
we found a problem when running our modified accumulatePass. We replaced texture used to write results with buffer for recording the entire gbuffer and got a large performance gap.The version with buffer needed 50S to render a 19201080400spp image and with texture only 1S. Miracly, this problem was not found on windows.