NVIDIAGameWorks / Falcor

Real-Time Rendering Framework
https://developer.nvidia.com/falcor
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performance gap between buffer and texture on linux #406

Open GensokyoLover opened 10 months ago

GensokyoLover commented 10 months ago

we found a problem when running our modified accumulatePass. We replaced texture used to write results with buffer for recording the entire gbuffer and got a large performance gap.The version with buffer needed 50S to render a 19201080400spp image and with texture only 1S. Miracly, this problem was not found on windows.