NVIDIAGameWorks / Falcor

Real-Time Rendering Framework
https://developer.nvidia.com/falcor
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Geometry Shader never worked #412

Open 625673575 opened 11 months ago

625673575 commented 11 months ago

any pass create with gsEntry would result in, I have almost check all the details. GFX call 'encoder->drawIndexed(indexCount, startIndexLocation, baseVertexLocation)' failed with error

skallweitNV commented 10 months ago

Falcor uses geometry shaders in the LightCollection build step, so there is at least some code that exercises them. Not sure if the issue is related to the indexed draw call, did you try with a non-indexed one? Also, did you enable debug layers to see if there is anything that would explain the failure?