I am currently working with the Falcor 5.2 framework developed by NVIDIA to write a ray tracing program. However, I've encountered an issue when exporting an animation of a "knight" model as a USD file and importing it into the scene using a PyScene script. I've observed some strange errors resembling frustum culling, but I'm unsure if the Falcor camera allows for selecting near and far planes on the front end.
Description:
I am currently working with the Falcor 5.2 framework developed by NVIDIA to write a ray tracing program. However, I've encountered an issue when exporting an animation of a "knight" model as a USD file and importing it into the scene using a PyScene script. I've observed some strange errors resembling frustum culling, but I'm unsure if the Falcor camera allows for selecting near and far planes on the front end.
Here's a snippet of the script I've written:
The issue is illustrated in the attached image, where the red arrow indicates a problem similar to frustum culling.![image](https://github.com/NVIDIAGameWorks/Falcor/assets/67043073/0e16f401-c3c6-434c-ad62-809324fc6c19)
Could someone please provide guidance or suggestions on how to resolve this issue? Any insights or assistance would be greatly appreciated.
Thank you!