NVIDIAGameWorks / Falcor

Real-Time Rendering Framework
https://developer.nvidia.com/falcor
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.fscene data structure to read fbx scenes #451

Closed bipul-mohanto closed 2 weeks ago

bipul-mohanto commented 1 month ago

The old Falcor (e.g., v3.2) used .fscene data structure to parse the 3D scene, light, camera, etc., which has been deprecated in the latest Falcor by .pyscene. The latest ORCA scene repository does not have .fscene file anymore.

Although the .fscene is very much self-exploratory, creating it manually on Notepad for some random scene could be time-consuming and error-prone. I am using an old Falcor v3.2 where I want to use the latest ORCA scenes (e.g., BistroInterior.fbx).