The old Falcor (e.g., v3.2) used .fscene data structure to parse the 3D scene, light, camera, etc., which has been deprecated in the latest Falcor by .pyscene. The latest ORCA scene repository does not have .fscene file anymore.
Although the .fscene is very much self-exploratory, creating it manually on Notepad for some random scene could be time-consuming and error-prone. I am using an old Falcor v3.2 where I want to use the latest ORCA scenes (e.g., BistroInterior.fbx).
Are there any tools/automatic ways to create .fscene for the ORCA scenes instead of updating the falcor codebase?
The old Falcor (e.g., v3.2) used
.fscene
data structure to parse the 3D scene, light, camera, etc., which has been deprecated in the latest Falcor by.pyscene
. The latestORCA
scene repository does not have.fscene
file anymore.Although the
.fscene
is very much self-exploratory, creating it manually on Notepad for some random scene could be time-consuming and error-prone. I am using an oldFalcor v3.2
where I want to use the latest ORCA scenes (e.g., BistroInterior.fbx)..fscene
for the ORCA scenes instead of updating the falcor codebase?