NVIDIAGameWorks / FleX

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How was irregular_plane.obj mesh generated? #103

Open henryclever opened 4 years ago

henryclever commented 4 years ago

Hi,

I would like to generate a larger (or more dense) version of the mesh file irregular_plane.obj. Does anyone know how this was generated, or how I could generate one in a similar way? It differs from regular cloth meshing in that the vertices are at (pseudo?)-random positions, besides those on the far edges of the square.

Thanks! Henry C.