Closed tobiasebsen closed 3 years ago
I'm having issues rotating collision shapes with FleX.
It seems that when I rotate shapes (i've tried box and capsule), they change scale.
Is it me who is using the NvFlexSetShapes function wrong? Or is the quaternion defined as something else than axis x,y,z, angle ?
Please help me out!
Nevermind. Found the answer.
I'm having issues rotating collision shapes with FleX.
It seems that when I rotate shapes (i've tried box and capsule), they change scale.
Is it me who is using the NvFlexSetShapes function wrong? Or is the quaternion defined as something else than axis x,y,z, angle ?
Please help me out!