NVIDIAGameWorks / FleX

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D3D12 NvFlexUpdateTriangleMesh failed #125

Closed What-a-stupid-username closed 2 years ago

What-a-stupid-username commented 2 years ago

When I using CUDA as the backend, almost everything works fine. But if I change to using D3D12, I got an error in D3D_x64.dll told me that operator[] returns nullptr: JJ`KR8G}3HK4C18TOV2VQZ6

Since I don't have the source code of flex, I can't figure out why by myself...