Open Hurleyworks opened 6 years ago
Oops. I forgot that the extensions are open source too. :)
I can see that NvFlexExtCreateClothFromMesh() constructs a tearable Cloth by default and that requires triangles with unique edges so that's why my mesh fails.
But if I construct a non tearable Cloth, the flag mesh is not rendered properly.
Howdy,
I'm trying to create a cloth flag from a render mesh. The mesh is 2D and it's vertices are all unique but it has coincident triangles for separate front and back surfaces.. My call to NvFlexExtCreateClothFromMesh() always returns a nullptr.
Here's the code I'm using. Am I doing something wrong or are double sided meshes not supported in Flex?
-Steve