NVIDIAGameWorks / FleX

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FleX compiling errors #36

Closed OliveThePuffin closed 3 years ago

OliveThePuffin commented 6 years ago

I've been trying to compile FleX-4.17.1, but I'm getting a few repeating error messages that say:

C:\Users\username\Documents\Nvidia NPhysX\UnrealEngine\Engine\Source\ThirdParty\FBX\2016.1.1\include\fbxsdk/core/fbxproperty.h(1215): error C2903: 'GetPropertyValue': symbol is neither a class template nor a function template

C:\Users\username\Documents\Nvidia NPhysX\UnrealEngine\Engine\Source\runtime\d3d12rhi\private\D3D12View.h(716): error C2903: 'GetViewDescriptorAllocator': symbol is neither a class template nor a function template

C:\Users\username\Documents\Nvidia NPhysX\UnrealEngine\Engine\Source\runtime\d3d12rhi\private\D3D12View.h(716): error C2760: syntax error: unexpected token ')', expected 'expression'

I don't want to go into the code myself and change something in case I might mess it up even further (without instructions from someone who actually knows what they are doing), but I would either appreciate a way to fix these errors or an already compiled version of FleX-4.17.1 on Unreal Engine. I am compiling with visual studio on Windows 10.