I'm trying to simulate many particles on flex but they are too slow, the slow command is the nvflexupdatesolver.
I tested the unreal engine implementation and its way faster, it seems the nvflexupdatesolver halt the execution of the program. But in unreal it's made asynchronous (my guess). Is there a way to do that with Flex?
I'm trying to simulate many particles on flex but they are too slow, the slow command is the nvflexupdatesolver. I tested the unreal engine implementation and its way faster, it seems the nvflexupdatesolver halt the execution of the program. But in unreal it's made asynchronous (my guess). Is there a way to do that with Flex?