NVIDIAGameWorks / FleX

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Tick container asynchronously #39

Closed e3dos closed 6 years ago

e3dos commented 6 years ago

I'm trying to simulate many particles on flex but they are too slow, the slow command is the nvflexupdatesolver. I tested the unreal engine implementation and its way faster, it seems the nvflexupdatesolver halt the execution of the program. But in unreal it's made asynchronous (my guess). Is there a way to do that with Flex?