Open korzen opened 6 years ago
Hi there,
We simply emulate float4 atomics by performing it on each element, i.e.: in CUDA calling atomicAdd() 4 times. D3D11 does not have atomic floating point operations so they have to be emulated using InterlockedCompareExchange().
Hope that helps.
Cheers, Miles
Hi,
I am writing a kernel for projecting custom constraints type. I would like to solve them in a constraint centric way. However, I am not sure how to use atomic operations such a as add on structs such as float4. From the unified particles paper I know that such approach is being used in Flex.
Some code snippet would be much appreciated.
Thanks