NVIDIAGameWorks / FleX

Other
650 stars 100 forks source link

Unity plugin 1.0 (Beta) fluid rendering has display problems with OpenVR #47

Open WeaselKing opened 6 years ago

WeaselKing commented 6 years ago

Using the Flex Fluid Renderer script has unexpected results when rendering a fluid with OpenVR.

Fluid shown to the left eye is displayed to the left of the fluid particles. Fluid shown to the right eye is displayed to the right of the fluid particles. Moving one's head (and thus shifting the pitch of the camera) causes the fluid to move about slightly.

Other info: It does not appear to be affected by the XR mode (Single pass, Multi Pass, or Single Pass Instanced)

The editor "Game" window does not demonstrate the incorrect positioning of where the fluid is being rendered to each eye, but it does demonstrate how moving one's head causes the fluid to move.

Unity build in use: 2018.1.5f1

panmaster commented 5 years ago

any updates on that?