Referring from the original paper that the plastic deformation is implemented as "mixing the deformation back into the particle’s local-space rest position according to a plastic creep coefficient".
I've tried to read the restPositions using the following command as the object is deformed plastically,
Yet the numbers are still the same as what has been assigned initially.
May I ask how can I get the restPositions? or in other words, how can I obtain the information that's needed to restore the state of a plastically deforming object?
Referring from the original paper that the plastic deformation is implemented as "mixing the deformation back into the particle’s local-space rest position according to a plastic creep coefficient". I've tried to read the restPositions using the following command as the object is deformed plastically,
Yet the numbers are still the same as what has been assigned initially.
May I ask how can I get the restPositions? or in other words, how can I obtain the information that's needed to restore the state of a plastically deforming object?
Thanks in advance!