NVIDIAGameWorks / FleX

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Trying to "pin" particles to a rigged object in Unity, don't see any documentation on controlling the pins' position in engine. #69

Open rjdoesvr opened 5 years ago

rjdoesvr commented 5 years ago

I have two pieces of Flex cloth and I'd like to pin the edges to a rigged object but leave the middle areas unpinned. Is there a method for controlling the pins without unpinning them?

rjdoesvr commented 5 years ago

particle Hopefully this illustrates my issue

rjdoesvr commented 5 years ago

Particles are attached to the sub meshes at the top of the "bend"