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Flex Performance #78

Open AndreaCatania opened 5 years ago

AndreaCatania commented 5 years ago

HI @mmacklin, I've integrated Flex in Godot engine and the problem is the execution performances that are really low.

while flex runs in the demos without any problem seems that here in Godot it has some difficults.

I know that is difficult to help without really know the implementation, but is there something that you can advice to me?

Keep in mind that I've optimized flex sync process that stop Flex for really short time now, but flex timers report me that flex take too much to finish the execution.

I've also tried to update the drivers passing from 390 to 418 (linux ubuntu) but nothing really changed.

What more can I do?

Graph

The blue line at very bottom is the sync time, so is flex idle time.

profiler4