Is it possible to make the collisions happen inside a collision geometry? I figured that I can do this in an NvFlexTriangleMeshGeometry by changing the winding order of the triangles, but is it possible to do this with a box, sphere or capsule somehow?
Is it possible to make the collisions happen inside a collision geometry? I figured that I can do this in an
NvFlexTriangleMeshGeometry
by changing the winding order of the triangles, but is it possible to do this with a box, sphere or capsule somehow?