NVIDIAGameWorks / FleX

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Collision inside an NvFlexCollisionGeometry #84

Open gaborpapp opened 5 years ago

gaborpapp commented 5 years ago

Is it possible to make the collisions happen inside a collision geometry? I figured that I can do this in an NvFlexTriangleMeshGeometry by changing the winding order of the triangles, but is it possible to do this with a box, sphere or capsule somehow?