NVIDIAGameWorks / FleX

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Compiling for Oculus Quest (android) #89

Open st3phan0s opened 4 years ago

st3phan0s commented 4 years ago

I've been using the unity version of flex on my computer with no problem but I want to port this to the oculus quest. I see there is an android version with static libraries (.a). Is it possible to use these to implement flex on the quest or should I stop now?

st3phan0s commented 4 years ago

My conclusion is that it isn't possible because unlike the windows version, the android version doesn't support the directx port. Would love verification of whether or not that's correct.

korzen commented 4 years ago

I am not 100% sure but I think that the Android version meant to run on NVidia Tegra