NVIDIAGameWorks / FleX

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Mesh import coordinate system #94

Open qi55wyqu opened 5 years ago

qi55wyqu commented 5 years ago

Flex coordinates are in the order y, z, x instead of x, y, z but when loading a Mesh from file it is imported in the order x, y, z, which has caused some problems. It would be less confusing if the coordinates were consistent. https://github.com/NVIDIAGameWorks/FleX/blob/78decdfaa99c1d51513683f4407ccfcbb7dfb128/core/mesh.cpp#L437-L443