Closed vertver closed 7 months ago
Sometimes it's useful to have an indirect buffer count, so that only the required number of draw calls or shader executions are executed.
Links: https://github.com/gpuweb/gpuweb/pull/1949 https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/vkCmdDrawIndirectCount.html
Implementation - https://github.com/NVIDIAGameWorks/NRI/pull/66 Sample - https://github.com/vertver/NRISamples/commit/9d817fe92b78ec137f77f09937b32db9411d1249
Merged. Thank you!
Sometimes it's useful to have an indirect buffer count, so that only the required number of draw calls or shader executions are executed.
Links: https://github.com/gpuweb/gpuweb/pull/1949 https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/vkCmdDrawIndirectCount.html