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NVIDIAGameWorks
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NRI
Low-level abstract render interface
MIT License
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Fixed resource allocation and memory binding for device wrapper
#75
Closed
01Pollux
closed
5 months ago
01Pollux
commented
5 months ago
D3D12, D3D11: Updated to not create buffer when binding to an external buffer.
D3D12: Updated to Use heap's flags when creating resource.
VK: Updated to not rebind external buffer and texture to memory, aswell as not recreating external memory.
dzhdanNV
commented
5 months ago
Thanks for these big improvements. Integrated!