NVIDIAGameWorks / NRI

Low-level abstract render interface
MIT License
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Push Descriptors #92

Closed vertver closed 2 months ago

vertver commented 2 months ago

Since Vulkan has VK_KHR_push_descriptor extension, it seems reasonable to implement this feature on top of D3D12. However, D3D12 doesn't support SRV and UAV textures and typed buffers (or texel buffer in Vulkan) in root parameters, so the implementation must also respect this.

dzhdanNV commented 2 months ago

Thanks. Implemented.