Closed vertver closed 2 months ago
Since Vulkan has VK_KHR_push_descriptor extension, it seems reasonable to implement this feature on top of D3D12. However, D3D12 doesn't support SRV and UAV textures and typed buffers (or texel buffer in Vulkan) in root parameters, so the implementation must also respect this.
Thanks. Implemented.
Since Vulkan has VK_KHR_push_descriptor extension, it seems reasonable to implement this feature on top of D3D12. However, D3D12 doesn't support SRV and UAV textures and typed buffers (or texel buffer in Vulkan) in root parameters, so the implementation must also respect this.