NVIDIAGameWorks / NvCloth

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Can't find Internal solver function/algorithm documentation #22

Closed HiCAIcaiii closed 5 years ago

HiCAIcaiii commented 6 years ago

Did you just delete this doc?

mtamis-NV commented 6 years ago

We currently don't have documentation about the internal parts of NvCloth ready for public consumption.

HiCAIcaiii commented 6 years ago

I need help again(crying). I am trying to add Nvcloth to mine project, so I cmake with VS 2017.Then an error occurred : X3701 vs_2_0 does not support indexing resources DxSolverKernel.hlsl. I doubt whether it support VS 2017? But it's necessary for me to use the 2017 version.So what can I do?

mtamis-NV commented 6 years ago

We currently don't support VS2017 yet. You can try to disable the DX11 solver by running CmakeGenerateProjects.bat 1 0, the arguments should exclude DX11.

HiCAIcaiii commented 6 years ago

Thanks a lot. A new questuion. Dose this version support several different approaches to put a simulated cloth onto an animated character?Like Welding, Simplification, Physical Mesh from Iso-Surface and so on?

mtamis-NV commented 6 years ago

No, the NvCloth library only does simulation of triangle/quad meshes provided by the user. All steps to generate/modify the simulation mesh should be done by the user before passing it to NvCloth.