Dear expert,
I refer to this document https://gameworksdocs.nvidia.com/NvCloth/1.1/UserGuide/Index.html#usage to use NvCloth Library;
firstly , I create a plane with 16 x 17 Vertices,
post simulation ,i render the Particles from current nv::cloth::Cloth object;
but I found that the plane will be broken into single triangles;
Dear expert, I refer to this document https://gameworksdocs.nvidia.com/NvCloth/1.1/UserGuide/Index.html#usage to use NvCloth Library; firstly , I create a plane with 16 x 17 Vertices, post simulation ,i render the Particles from current nv::cloth::Cloth object; but I found that the plane will be broken into single triangles;
do you have any suggestions? thanks
Best Regards Sailor