Open OsirisDeveloper opened 5 years ago
auto rigidBody = m_pPxActor->is<physx::PxRigidDynamic>(); rigidBody->setGlobalPose(m_Transform); m_Scene->addActor(*m_pPxActor); rigidBody->setGlobalPose(m_Transform); auto transform2 = rigidBody->getGlobalPose(); if(fabs(transform2.p.y) > 10.0f) transform2 = transform2;
How is that possible that transformation after a set is so strange different?
How is that possible that transformation after a set is so strange different?