Closed wankotank closed 4 years ago
Do you have a repro? This should not happen because we explicitly allocate one more entry than strictly necessary in the bounds manager:
Hi Pierre-Terdiman.
I'm sorry! It was occurred in a title using an old version. It does not occur in the latest version.
In Aggregate::computeBounds, Accessing PxBounds3 elements with V4LoadU causes buffer overrun.